UofI's virtual humans designed to test products
Learning how people will interact with yet-unbuilt
equipment could save millions.
By
ERIN JORDAN
Register Correspondent
02/29/2004
Iowa City, Ia. - It used to take seven years for a John
Deere tractor to go from the idea stage to production.
Researchers and manufacturers now see a day when they will
use virtual humans - that look, walk and talk like real humans,
but on a computer screen - to test yet-unbuilt equipment. This
new technology, being developed at the University of Iowa, could
save companies millions of dollars and months - or years - of
research by accurately predicting how humans will interact with
a product.
"The intent is that the first prototype is the final one
built," said Tye Conlan, supervisor of the Dynamic Systems
Modeling Group in the John Deere Construction and Forestry
Division.
John Deere, appliance maker Maytag and furniture maker Hon
Industries are among the companies watching the work of Karim
Abdel-Malek, a U of I associate professor in mechanical
engineering, who is leading a team of 34 researchers to develop
the newest generation of virtual humans. These
computer-generated beings with muscles that twitch and clothes
that wrinkle will be ready to use by 2006, Abdel-Malek said.
The team is now working under a grant from the U.S.
Department of Defense to develop virtual soldiers that can test
new equipment and protective clothing for the Army. The grant,
awarded in October, could be worth as much as $17.5 million over
the next five years. Abdel-Malek is looking for private partners
who want to use the technology when it is complete.
The U of I's virtual humans look similar to video game
characters but have something the others don't - posture and
motion prediction.
Here's how it works:
Researchers plug human dimensions, such as height, weight and
limb length, into a mathematical formula that determines what
tasks a human can perform comfortably.
Software users can have the virtual human test new products,
which also exist only on a computer, and have the virtual being
tell operators through the mathematical equations whether
certain actions cause pain, fatigue or stress on the body.
Other groups working on digital beings gather data from tests
with real-life humans of different sizes, genders and
ethnicities, said Abdel-Malek, 38.
"What's so different from anyone else is we are using
mathematical models to predict postures," Abdel-Malek said.
"Once we have a good solid equation, it works for everything."
So far, the performance of the U of I's digital humans has
been very accurate, Abdel-Malek said.
Accuracy is crucial because companies want to reduce the time
it takes to test products on consumers. They can only do that if
the virtual humans are just like real people.
"We already use the digital human model for ergonomic
demonstrations of our furniture," said Emad Tanbour, senior
project manager at Hon Industries in Muscatine. The company,
which is the second-largest manufacturer of office furniture in
North America, uses virtual reality to show new furniture to
focus groups.
John Deere's simulations show a yet-to-be-produced piece of
equipment, such as a tractor, on a large wall. One customer puts
on glasses that show an image of a tractor and "operates" the
gear in a virtual world. Other customers can watch and make
suggestions on how to improve the tractor before it is built,
Conlan said.
Abdel-Malek started more than a decade ago making robots to
help with tasks, such as handing doctors' instruments during
surgery. As the computer gaming industry started to develop more
realistic characters, Abdel-Malek had the idea to use the same
technology to create biomedically correct digital humans that
could test equipment in the virtual world.
The first virtual humans, named Ella and Tony after
Abdel-Malek's children, were "born" two years ago.
The newest generation of virtual beings will work for the
Army, testing equipment for Future Combat Systems, a program
that would deploy lightweight, mobile equipment around the world
in 36 hours, Abdel-Malek said. The virtual humans also will test
how wearing nuclear, biological and chemical clothing will
affect soldiers performing various tasks.
Abdel-Malek said the team eventually wants to put virtual
humans in scenarios that could help the government train for
terrorist attacks or natural disasters.
"I can see the end, and I can see a few steps ahead, but it
is very challenging," Abdel-Malek said. |