Publication: Gazette; Date: Feb 13, 2005;
Section: Iowa Today; Page: 23
HIGHER EDUCATION UI Virtual Soldier program receives $1.2 million contract
IOWA CITY The University of Iowa College of Engineerings Virtual Soldier
Research program has received a $1.2 million oneyear contract from the U.S. Army Tank
Automotive Command Center for work on human modeling and simulation.
The contract means a total of $3.7 million has come from the Army to use gaming and
entertainment animation techniques to simulate real soldiers.
Now in its second year, the nationally know program is an independent research group
within the UI Center for Computer Aided Design that conducts basic and applied research
for creating new technologies.
The computer screen characters called digital humans
resemble real people. The work has the potential to save time and money in testing and
evaluating products, equipment, vehicles and armaments before theyre manufactured,
thereby eliminating expensive, real-world prototypes.
Karim Abdel-Malek, the VSR director and an associate professor of biomedical engineering,
said the new contract is the latest success for the program.
Working with the U.S. Army TACOM gives us significant leverage as the
technology matures to serve the militarys needs, particularly in this era of
technology transformation, he said. Nevertheless, we feel this
same technology will transition into the commercial sector, helping in the design of
products for a safer and more human-centric outcome.
Last year, the VSR program exhibited in Los Angeles at SIGGRAPH 2004, the prestigious
computer graphics conference. This year, VSR will be the host for the 2005 SAE Digital
Human Modeling Conference, the most prestigious international conference of its kind, on
June 14 to 16
in Iowa City.
VSR also was invited to share the main booth with the Army in the SAEs World
Congress and Exhibition in t h e C o b o Center in Detroit in April.
VSR researchers include faculty, staff, scientists, engineers, clinical researchers and
graduate students from fields including engineering, gaming, psychology, biomechanics,
human factors, computers, optimization and industrial design.