 |
IOWA CITY --
A University of Iowa program designed to reduce the cost
of prototyping military equipment through the use of
human modeling and simulation technology continues to
gain interest in the virtual reality field.
The Virtual Soldier Research program at
the UI College of Engineering has been invited to show
off its technology at the SIGGRAPH 2004, the 31st annual
conference on computer graphics and interactive
techniques, next month in Los Angeles. SIGGRAPH is a
part of the Association of Computing Machinery.
The VSR program is funded under a $2.5
million contact from the U.S. Army Tank Automotive
Command Center (TACOM). A team of researchers are
working to create "autonomous digital humans" that can
answer how humans would interact with proposed vehicles
and weapons systems. |
| The SIGGRAPH
presentation will be "just a short glimpse" of the
technology focusing on real-time 3-D graphics, according
to Kimberly Farrell, a graduate research assistant
participating in the presentation.
Farrell said the digital humans the team
is creating will be programmed to provide the feedback
that a real human would provide in a simulated world.
The are able to respond to inputs "on the fly,"
answering such questions as the joint angles that would
be required for a human operator to reach a switch, and
how long the human would be comfortable doing a
particular task.
The 8-month-old project involves 35 UI
researchers, 25 of them students. It is looking for ways
to eliminate one of the few remaining reasons to build
costly real-world prototypes, according to Karim
Abdel-Malek, VSR director and associate professor of
biomedical engineering. The effort is being funded by
TACOM as part of development efforts toward the Future
Combat System, a new generation of high-technology
battlefield systems.
Rockwell Collins, the Cedar
Rapids-based avionics and communications company,
develops products for the Future Combat System.
 |