
The Iowa Virtual
Soldier at SIGGRAPH 2004
Iowa City, IA July 4, 2004 The Virtual Soldier Research (VSR) Program at The
University of Iowa College of Engineering announced today that their
real-time presentation of human modeling and simulation technologies has been
accepted for this year’s Real Time 3DX: Demo or Die at SIGGRAPH 2004 in Los
Angeles, California. This event, which takes place Monday, August 9th, 6 - 8 pm
in West Hall A and is organized by Sandy Ressler, National Institute of
Standards Technology and Leonard Daly, Daly Realism, will offer attendees a
glimpse into the early stages of VSR’s research in real-time human simulation.
SIGGRAPH’s Real Time 3DX event highlights real-time graphics of all types in a
fast-paced, fun, and inspiring way. It exhibits the best real-time computer
graphics work from industry, universities, and "secret" labs. SIGGRAPH, now in
its 31st year, is the most prestigious conference of its types in the world,
with the largest audience and the highest quality, state-of-the-art computer
graphics publications.
VSR is an independent research
group within the Center for Computer Aided Design (CCAD) at The University of
Iowa. This eight-month young project, funded primarily by the US Army TACOM,
conducts basic and applied research for creating new technologies dealing with
digital human modeling and simulation. TACOM and the industrial design industry
in general are looking for ways to eliminate one of the few remaining reasons to
build extremely expensive, real-world prototypes. VSR’s objective is to create
autonomous, digital humans that can answer human-factors questions in the
virtual world. The use of autonomous, virtual soldiers that can experience
computer-modeled versions of proposed vehicles and weapons systems in the
virtual world - and then provide feedback on those designs - would go a long way
towards eliminating the need to produce expensive, real-world prototypes for
human factors research. University of Iowa researchers (faculty, staff,
scientists, engineers, clinical researchers, and graduate students) from various
fields including engineering, gaming, psychology, biomechanics, human factors,
computers, optimization, and industrial design have come together to create this
new technology.