Modeling
of Clothing
In many circumstances, clothing can and does impact human
performance while also providing protection from exposure to a wide spectrum of external
hazards. Our research objective is to realistically describe clothing with computational
models and to then exercise these models to realistically predict how different types of
clothing (of varying fabrics, cut, and fit) impact human performance when engaging in
physical tasks such as running, climbing, walking, etc. With a knowledge of how clothing
impacts human performance, the clothing can be re-designed to improve performance. This
research combines many long-standing issues in solid mechanics such as the following:
- Modeling of very flexible systems (clothing) as shells and
membranes at arbitrarily large deformations;
- Contact modeling between clothing and the human, and
self-contact between portions of the same garment;
- Developing suitable constitutive models that account for the
fibers comprising the fabric, and their evolving woven or knitted structure in the
garment;
The third issue is especially challenging since the yarns
slide (irreversibly) relative to one another under deformation of the fabric, and this
needs to be captured in fabric constitutive models, since it impacts the incremental
stiffness response of the fabric (Fig. 1).

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Mechanical properties of the cloth material are
specified before the simulation.


Arm entering sleeve...yes, our virtual humans
need
to get dressed! |