Physiology
and Muscle Modeling
Muscle Modeling
Mathematical muscle
modeling has a long history, dating back to Hills original force velocity equation
and there are a wide variety of
muscle models available in the literature today. We
are focusing on developing and incorporating mathematical representations of muscle force,
muscle activation strategies, musculotendinous stress, and fatigue into our digital human
modeling. In addition, we are interested in
mathematical representations of human performance and capability measures including energy
expenditure and aerobic capacity, muscle torque-velocity maxima, core body temperature,
etc.
Torque Velocity (T-V) Curves
Isolated muscle has
been repeated demonstrated to exhibit a curvilinear force-velocity relationship, where
force declines with increasing contraction velocity [2]. Similarly,
in humans, we can measure joint torque velocity relationships, which generally mirror the
force velocity curve. This information
can be useful to represent human torque capabilities during dynamic movements.
The T-V curves may
be used iteratively to determine feasible solutions during dynamic motion prediction, may
be used as a means to represent fatigue or decreasing force generating capabilities by
lowering the T-V curve over time, or as a post-processing check point to assess the
relative difficulty of a simulated task by plotting the modeled T-V data points relative
to maximum experimental T-V curves.
Muscle Activation and Loading Prediction:
This research
is aimed at creating advanced real-time simulation methods for predicting muscle loading
and activation. A novel method has been developed that is based on optimization, and
that allows a user to interact with the 3D model of the musculoskeletal system (Fig. 1).
By specifying the load, the system then calculates the various torques generated by
the muscles in 3D and they move. Muscles attachments are accurately represented and
are allowed to "wrap" around the various anatomical structures. This
wrapping motion is very important and provides for a very accurate modeling and simulation
system. It is believed that this is the first and only system of its nature in the
world.
Oxygen Consumption:
The metabolic energy
expended by the human body at rest or with movement cannot be measured directly, but
indirectly through the oxygen consumed (basically inhaled versus exhaled oxygen). Using energy expenditure estimates (link to this section?), we are
able to estimate oxygen consumption during simulated dynamic motion. This is a valuable physiologic estimate as it
provides an indication of the relative difficulty of a simulated task, considering
cardiovascular function. The simulated oxygen
consumption can be normalized by known standards for aerobic capacity based on gender, age
and fitness (maximum oxygen uptake). Typically
activities that require low percentages of maximum oxygen uptake (< 30%) can be
maintained for very long periods of time (hours), whereas high percentages of max oxygen
uptake (> 90%) can typically be maintained on the order of minutes. This provides a means to estimate how long and how
well a digital human can maintain a simulated task.
Muscle
Fatigue
This is an
aggressive area of research with significant long term potential. It allows users of
the Santos environment to predict when the digital human will be fatigued, how much load
should he/she carry, and how many repetetions are allowable under certain loading
conditions (Figs 2 &3). |

Fig. 1: This is a real-time simulation musculoskeletal
model
using optimization to determine activation/loading
 
Fig. 2: Muscle Fatigue modeling allows Santos to
predict when he cannot carry a load

Fig. 3: Muscle recruitment
|