SantosTM Capabilities
    Santos
TM  Real-Time

Realistic Graphical Environment

Realistic human appearance
Realistic deformation of skin
Muscle contractions
High number of polygons
Real-time dynamic lighting
Real-time shading
Particle system-based environmental effects
Web-based deployment
Virtual reality immersive application

CAD Format Compatibility

Compatible with most CAD formats (about 15, e.g., 3ds, dxf, iges, vrml, obj, stl, etc.)
Optimized formats for real-time
Texture compression

Quickly import cad data
Assign mass and moment of inertia
Assign Handle positions. 

 

Advanced Posture & Motion Prediction

Optimization-based approach using newly developed
Human performance measures
89 degrees of freedom
Physics-based
Vision-dependent
User-definable end effector path prediction
Responds autonomously to infinitely many scenarios
Motion constraints include:

  Fatigue
   Discomfort
   Effort
   Strength
Restrictions due to outer garments
Joint ranges of motion
Disabilities
Levels of physical fitness
Vision
Reach envelope

 

Santos-climbing-web.jpg (11071 bytes)

 

 

 

Interface With Santos

Gesture-based communications
Intuitive interface
Vision-based user-recognition
Voice recognition
Motion capture interface (Vicon)
Haptic devices
3D input devices
“Colleague” interaction/communications for design
Autonomous or user defined behavior
Full control over placement and joint limits

Independent joint manipulation

Santos-box2.JPG (12302 bytes)

 

 

 

PC Based Virtual Environment

Real-time modeling and simulation
Real-time movement
Real-time interactivity
Compatible with multi-wall immersive displays
Inherently stable haptic devices
VRPN compatibility VR devices

Sophisticated spatial sound synthesizer

 

 

Artificial Intelligence

Volitional cognition
Virtual human interaction
Crowd simulation
Situation awareness
Behavior representation and prediction
Task/procedure execution of motion

Quickly walk around (gaming functionality)
Can examine cad objects
Object manipulation 

 

 

 

 

 

 

Clothing Simulation

Computational cloth models
Computational draping methods
Thermodynamic modeling
Cloth bulking motion restriction
Modeling of NBC

 

 

 

 

 

 

 

 

Dynamic Simulation

Joint force and torque analysis
External load analysis
Balance
Optimization-based dynamic analysis enabling
   increased DOF with no equations of motion
Approach to motion that doesn’t require solving
Equations of motion

 

Based on Human Anatomy and Physiology

Anatomically correct biomechanical models
Musculoskeletal system

Highly accurate muscle models
Strength, fatigue, and endurance evaluation
Balance
Monitoring of vital signs
Variable anthropometry

 

 

 

 

 

 

 

Vision

Eyes can see (look at what he is looking at)
Eyes move with scene
Vision cost function to evaluate (acuity, flicker, distance, color, contrast, etc.)

 

Hand Model

Pre-stored gestures
Full number of DOFs
Full control over each joint
Coupling between joints
Autonomous grasps

 

 

 

Validations

Experimental-based confirmation using motion capture
CDC/NIOSH

 

Santos Biomechanics and Physiology

Full anatomical model
Physiologycal simulations (heart rate, blood pressure, metabolism, etc)
Reacts to external forces (again in real-time)

 

 

 

 

 

 

 

 

Analysis Suites

Ergonomics
Advanced reach envelope analysis
Vision analysis
Biomechanics
Process analysis
Motion analysis

Animation capabilities (record his motion, although this is provided to satisfy older type of thinking, remember, Santos is real-time)

 

 

 

 

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